Freezer: a refrigerated room that is large enough to hold enough fresh food to get you through the winter or special circumstances like a toxic fallout event.to run the freezer) it must not be easily interrupted by damage that means, run some backup power lines. Since power is critical in some areas (e.g. Some backup (such as offline batteries) should be on stand-by. Power supply: the power supply must be sufficient to run all essential facilities, including lighting.Here is a list of facilities in rough order of importance that an established base in midgame should have – all of this heavily varies by difficulty level and map conditions (but you will know when your defense was too weak for your difficulty level.). A lot of the advice in this guide revolves around mood management, either directly or indirectly. Counteracting this is how you avoid crises and increase overall productivity. The game tries to put your colonists in a bad mood in many ways. Your challenge is to keep all basic needs covered and, most importantly, have everybody in a good mood. This is the longest phase of a typical playthrough. Even a string of bad events should not lead to ruin. At this point of the game, you want to create a stable community that is self-sufficient and can recover from disaster as quickly as possible. "Mid-game" is the phase of an established colony working towards the research and resources necessary to build the spaceship.
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